25 Jul 2009
I'm currently preparing for a game on Monday - my first in months, and only my second in 5th Edition. Thankfully, with Kev having moved much closer to where I live, and Chris saying he's finally going to get his room cum gaming room sorted, it would seem that I should be playing much more often from now on. So Monday, we have a nicely-sized 3000pt game. This is the usual point limit Kev and I stick to - lots of room to play around with your list, and it feels more like an army. If we start doing games during the week though, the points totals will have to come down. It sometimes takes us as much as twelve hours to finish up a game, mainly because we like to take it at a leisurely pace, drink a few beers, discuss the hobby or specific tactics while we're at it. We're notorious for going off on tangents for half and hour here and there. It may take longer, but it makes for a pleasant experience.
So for this game, I'll be fielding 2 detachments - one of Space Marines and one of Imperial Guard, which is great considering I have yet to play with either of these two codices. Should be a fun learning experience. I though I'd show you my list quickly:
Company Command Squad
Bolt Pistol (it's on the model)
Master of Ordnance
Heavy Bolter Team
Infantry Platoon 1
Command Squad w/ Vox, Medic, 2 Plasma Guns
2 Infantry Squads w/ Vox and Flamer
Heavy Weapons Squad w/Heavy Bolter and 2 Missile Launchers
Infantry Platoon 2
Command Squad w/Heavy Flamer, 2 Flamers in a Chimera
2 Infantry Squads w/ Vox and Flamer in Chimeras
Penal Legion Squad
Chapter Master w/Power Weapon, Meltabombs
Iron Father w/ Power Weapon, Plasma Pistol
5 Assault Terminators in a Land Raider Redeemer w/Multi-Melta and Extra Armour
Ironclad Dreadnought w/Heavy Flamer and Assault Launchers in a Deathwind Drop Pod
Tactical Squad, Power Weapon, Meltabombs, Meltagun, Heavy Bolter in a DDP
Tactical Squad, Power Fist, Combi-Melta, Meltagun, Heavy Bolter in a DDP
Tactical Squad, Meltabombs, Plasma Gun, Missile Launcher in a DDP
3 Predators w/ Heavy Bolters
This all comes to a grand total of 2992pts. I'll try and find somewhere to spend an extra 5pts. I'm seriously considering lopping off the Captain's bolt pistol and replacing it with a pointy hand - I don't like the way it skews the point total... The idea is to have the Ironclad and one of the tacticals drop down in the first turn to cause havoc in the ork lines.
I love dreadnoughts - in one of my old games, mine single-handedly weathered almost ten stikkbomb attacks only to grab the Warboss mid-leap, do some spinney-spinney then throw him back into the midst of his Nob bodyguard - who promptly legged it and got run down... Ah, good times!
While the initial distraction goes on, the assault terminators will be bombing across the board in the Redeemer with both Space Marine characters, supported by the Hellhound, Predators and flame-taxi chimeras. Beyond those ideas, I don't really know what will happen, but it should be fun finding out!
So in light of this, I've spent the day arranging my models, and filling gaps that need filling to complete the list. Now I'm down to two scratch-built transports which I will finish tomorrow. I've had to change the design in light of finding 3D models for them (more on that in a later post). So the first one will be scrapped for parts and I've drawn up some new templates for myself to go by.
So how long do you guys generally take during games? Do you like to stretch it out like us, or do you prefer to keep the pace up and get it over and done with as soon as possible? Which approach do you think is best? I'd love to hear your thoughts...
[EDIT]: Blogger irritates - all the line breaks were removed when I uploaded the picture... Not impressed.