30 Aug 2009

Morlockwing Pt8: Reference Pictures and Santar Helmet Mockup

I thought I'd post up some of the pictures that I'm using as inspiration for the Morlockwing. They're from the Horis Heresy: Collected Visions artbook. It's a fantastic resource for any 40k modeller - whether they're into Pre-Heresy stuff or not. I (unfortunately, in retrospect) picked these up as they came out in four separate sections. These pictures are from Vol III and represent about half of all the Iron Hands pictures in the book [/grumble].

For the fluff fanatics, these pictures (and their sometimes erroneous labels) should serve as inspiration, not concrete canon.

This picture is of Morlock Terminator Squad. This was taken by Graham McNeill and fleshed out into Ferrus Manus' bodyguard corps in the book Fulgrim. While he changed their colour scheme to "unpainted iron", this picture is one of the best Cataphracti (prototype) pictures in the books.


That picture had glare in it so I took another one in the dark:


This next one is the better of two IH dreadnought pictures in the book, and again, one of the best dreadnought pictures in the books (I've posted two of them because I couldn't decide which one was less bad...):




Finally, we have "Santar - Ferrus Manus' Bodyguard" which shows a very early versions of the terminator armour we know and love today. McNeill turned this into Gabriel Santar, First Captain of the Iron Hands, Equerry to Ferrus Manus. I thought I'd take the helmet design and use it on my "counts-as Belial", though I will be using the same cataphracti pattern for the rest of his armour. I want to include what looks like three floodlights into the model as well. I'll be using the Chaos Lord's lightning claws for his armament.



I made a couple of modifications to the standard terminator helmet and came up with this:




I just balanced it in a blank terminator torso to photograph it due to the inherent fail in the cameras focusing abilities... It still needs some serious smoothing and the addition of details to the faceplate. I'm also going to procreate the area where I removed the vents on the top of the helmet to give it a more rounded appearance.

In other news, I had been meaning to get the rest of the squad's shoulderpads done today, but it turns out that, during a massive clean-up of my front room, the templates went missing... I miss my organised chaos... So for the moment, I'll be working on the shoulder straps and magnetising some more arms. I'm going to have to up the pace though - I only have a week until these guys are due in for the competition...

28 Aug 2009

Morlockwing Pt7: Prototype Progress

Evening guys, I got Mr Versatile's shoulderpads and collar half way there last night. Thought I'd show you a few pictures:





The more of these photos I take, the more I notice the horrible bits that need touching up... The pads went together ok. They need some putty work done to them, and of course, I need to add the leather straps to the shoulders.

It was a bit silly to use this one as the test model. I'd previously butchered it quite a bit for some unremembered conversion project. As such, it had no collar line, and one of the tabs on the side of the torso (which I use as a guide to attach the pads) is missing. As such, they're not exactly level. I also need to work on making sure I use the same bit of the clay shaper handle to bend them every time - these two are a bit inconsistent in that respect as well...

In other news, I received this month's money prescription today and ordered a bunch of tech-deck bases from Dragonforge, as well as the final two boxes of terminators and bits and pieces I need to complete the army. So from now on, I have everything and it's all ahead full.

I had to prevent myself from buying three Dreadnought Torso and legs sets from one of the bits sites. I don't have to deal with them for a couple of months (after the event) but got myself all fired up thinking of this conversion (check out the rest of his stuff, it's great).

Right, I've just had a nice dinner, so I'm off to be a couch potato. Catch you later!

26 Aug 2009

Morlockwing Pt6: 2 Layers = WIN



Morning all,

Just a quick update to say that the 2 layers came through. I only had time to do one shoulderpad last night, nut it turned out really well. A couple of spots will need some putty work, but nothing drastic. Will hopefully get a tad more done tonight, though I'm not promising anything (we all know how that usually turns out...).

Cheers!

25 Aug 2009

Morlockwing Pt5: 3 Layers = FAIL


Morning all,

Didn't have much time for hobby last night (and probably won't tonight either), but I did manage to cut out one set of templates and have a go at bending them... I'm just glad I only cut out one set. Turns out I used too many layers (I used two for the trim and one for the base of the pads). When I did bend them, it turned into an absolute mess. Ah well, you live and learn... While the pads did look nice and chunky, it would have taken a massive amount of puttying to make them presentable.

So this morning, I quickly drew out a new set, with only one layer for trim and stuck them on the single base layer. Hopefully, they'll be dry enough by tonight for me to try again... If the pads need extra bulk, I'll just use putty to give that impression. I also intend to bend the two plates individually before sticking them together - this will hopefully cause less damage to the top plate's front and rear tabs.

Another thing to remember when working with these templates is to make sure there is a full two layers of card underneath the top plate for the vast majority of it's length - my ones last night bent downwards at the end...

So what projects have sent any of you guys back to the drawing board over and over again? Any good tips for avoiding these problems?

24 Aug 2009

Morlockwing Pt4: Basing Options:

While building the first squad, I've been wondering about basing options. Having decided that all my slate would be for my IG, and wanting a nice easy basing solution, I've decided to go with resin bases.

Having had a look at Dragonforge, I've found two types that I like so far:

Concrete rubble:


These are some very nice-looking bases. They would fit in reasonably well with my Helghans (in that there is rubble) and contrast nicely with the metallics of the models. There is however, only one set of them - so I'd have 5-6 of each type of base throughout the army... I could make variant ones myself, but that would go against the reason I chose resin bases in the first place...

Tech-Deck:





These ones, again, look really good, however they pretty much demand a metallic paintjob, creating insufficient contrast between the model and the base. I could paint them grey, as in the photos, or go for a rusted/worn look - as if they're raiding a Space Hulk or somesuch. One major advantage is that there are ten different casts, resulting in only 2-4(max) repititions of the same base. They would also reinforce the Iron Hands "feel" of bionic-machine-madness.


So what do you guys think? Have you seen other bases resembling these ones on other sites that may fit as well? If so, please let me know.


Cheers!

23 Aug 2009

Morlockwing Pt3: First Squad Progress

Evening guys,

Just thought I'd do a quick post to update you on my progress with the first Morlockwing squad. Looking at the pictures now, I realise that I should really have brushed the models off before snapping them... Ho Hum...

The additions to the breastplates were done with a combination of .25mm plasticard and plasticard strips from Antenociti's Workshop. I tried two different methods for filling the gaps - procreate lumps added then sanded off for Mr Claws and a small smattering of plastic glue for Mr Versatile (power sword and s.bolter). They both turned out pretty well. Though Versatile doesn't look like it did in the photo, running your nail across it, it's absolutely smooth... The thunderhammer guy didn't need any gap filling - just sanding.

On to piccies. The squad:



And close-ups:

Mr Petroleum:


He still needs a groin guard, though I suppose it's useful so you can see how the leather straps were set up.

Mr. Versatile:


Mr. Claws:


His is the pose I'm happiest with - just got to smooth out the lines (on the greave and lightning claw) for him. Will have to get hold of some fine sandpaper when I get paid.

Mr. Whaddyawant?:


Mr. Itsmyflag:


This guy will end up as the standard bearer. I thought that distinction merited a variant helmet. Well not really, I fouled up pn the helmet I was doing for Santar (belial), and that was the best I could make of a poor job.... Didn't turn out too badly. I'll probably need to get hold of some smaller magnets to be able to stick the banner on without gouging too big a hole in him - and the banner pole. I've smoothed down a standard Storm Shield for him and will be printing off a gauntlett-shaped design tomorrow, which I can then transfer to card, apply to the shield then go nuts with procreate and plasticard to come up with a nice custome one for him.

Here are the templates for their collars and shoulderpads. I've cut out the inside of their designs and have stuck them to their third layer of card (the card I have is a bit thin). They're drying at the moment, and I should be able to start getting them done tomorrow. Only another 22 of the sets after this...


Right, I'm off to bed, catch you guys later!

20 Aug 2009

Morlockwing Pt2: WIP Torsos and Legs

A Picture?! Surely not!

Evening guys, just a quick post to show off the torsos and legs I've been working on. Having managed to pull/cut/pry the models apart, I set about filing down most of the decorative detail on these guys and have started more Iron Hands-ish details. Bear in mind that these are still very WIP.

The ones with cables are awaiting procreate to blend them into the torsos, which I'll do when I start putting more magnets in, and the ones with plasticard details will have them trimmed down, filed, dowsed with acetate-diluted Squadron Green Putty then filed down some more until they look presentable.

The legs have had their abdominal cables added by cutting away the fron part of the ball joint connecting them to the torsos, drilling some holes, then inserting the cables with some superglue, tilted whichever way I want the torso to be facing. I'm hoping this will help to "merge" the top and bottom half.



Catch you later!

19 Aug 2009

Morlockwing Pt1 - Revised Army Lists



After some very good constructive criticism from raptor1313, I have come up with a revised 1500pt army list, and two more to fit into the scenarios devised for the Compliance. So without further ado:



Morlock-wing - 1500pts


HQ.
Gabriel Santar (Belial) w/Lightning Claws - 130pts


Iron Father (Interrogator Chaplain) w/Power Weapon & Storm Bolter - 145pts
-Terminator Armour


Troops.
1. Morlock Squad - 250pts
-Standard Bearer w/THSS
-Heavy Flamer
-Chainfist
- Pair of Lightning Claws


2. Morlock Squad - 225pts
- Heavy Flamer
- Chainfist
- Pair of Lightning Claws


3. Morlock Squad - 250pts
- Reaper Autocannon (Assault Cannon)
- Chainfist
- Pair of Lightning Claws


4. Morlock Squad - 250pts
- Reaper Autocannon (Assault Cannon)
- Chainfist
- Pair of Lightning Claws


5. Morlock Squad - 250pts
- Reaper Autocannon (Assault Cannon)
- Chainfist
- Pair of Lightning Claws


So with some rejiggling from the original list, I managed to cram a chainfist in every squad, 3 assault cannons and two heavy flamers to go in the squads accompanying characters - I want them in close combat anyway to use them to best advantage. Every squad has a guy with lightning claws to counteract all those I1 attacks. I think I'm happy with this one as it is - I'm not going for a very competitive list here, it is a story-driven event, after all, just an army I can have fun watching as it gets splattered by ten tons of armour-I-can't-touch sitting across the board from me... :D


Morlock-wing - 1000pts


HQ.
Gabriel Santar (Belial)
w/Lightning Claws - 130pts


Iron Father (Interrogator Chaplain) w/Power Weapon & Storm Bolter - 145pts
-Terminator Armour

Troops.
1. Morlock Squad - 250pts
-Standard Bearer w/THSS
-Heavy Flamer
-Chainfist
- Pair of Lightning Claws


2. Morlock Squad - 225pts
- Heavy Flamer
- Chainfist
- Pair of Lightning Claws


3. Morlock Squad - 250pts
- Reaper Autocannon (Assault Cannon)
- Chainfist
- Pair of Lightning Claws


The simplest thing to do for this one, was to just cut out two of the squads that cost 250pts, so that's what's been done. This will be the first game played and involves perpetual night-fight rules, so cyclone launchers and, to a lesser extent, assault cannons are likely to be of little use.

Morlock-wing
- 500pts

HQ.

Gabriel Santar (Belial) w/Lightning Claws - 130pts

Iron Father (Interrogator Chaplain) w/Power Weapon & Storm Bolter
- 145pts-Terminator Armour


Troops.
1. Morlock Squad - 250pts
-Heavy Flamer
-Chainfist
- Pair of Lightning Claws


This does look like an all-you-eggs-in-one-basket type of list and, well, it is. Luckily, the scenario for this one is a team-based Planetstrike mission, so they'll either get support from the rest of the team, or be able to take down an uber-unit or somesuch on the turn they deep strike (thanks to being able to charge on the turn they arrive) before getting splatted by the enemy defenses... You never know though, they may manage to go on a mini-rampage...
So, bearing these three lists in mind, I will need the following components to complete the army (figures in parantheses are how many I have at the time of writing up to the amount needed):
- 2 Chaos Lord Bodies (0)
- 25 Terminator Bodies (15)
- 25 Terminator Heads (15)
- 1 Pair of Chaos Lord Lightning Claws (0)
- 5 Pairs of Lightning Claws (5)
- 6 Power Weapons (1)
- 15 Storm Bolters (5)
- 1 Thunder Hammer (1)
- 1 Storm Shield (1)
- 5 Chainfists (1)
- 9 Power Fists (5)
- 3 Reaper Autocannons (2)
- 2 Heavy Flamers (1)
- 1 Standard (not sure what I'm going to do with this yet)
- 27 Groin Guards (10)


Most of the missing components will be acquired when I buy two boxes of terminators next week, along with two chaos terminator lords. Anything else, I'll probably get through BITS&KITS.


I know I promised you pictures, but my room was being most uncooperative - it felt like being cluttered and hiding the batteries... So once I've whipped it into shape and made the retrieval, I'll get some of those up for you. In the meantime, you'll just have to make do with the Paint-doodle I made...
Cheers!

18 Aug 2009

Pre-Heresy Terminator Shoulder Pad Template

Right, I have a little modelling aid for everyone here, it's a set of templates for Pre-Heresy Terminator Shoulder Pads for those doing PH armies, or who just like the style. These are mainly for use with Ron's Pre-Heresy Terminator Shoulderpads Tutorial, but could also be used with plasticard (preferably thin stuff, easier to bend and all).

You can download the JPEG directly here.

This is an updated version with labels, a scale bar and 21 sets of templates. It shouldn't require resizing as long as the application you use isn't stretching it to fit a page or whatnot. As an extra reference, the base of the collar template should be 16mm wide. I've left the previous version at the bottom for reference. Enjoy!





17 Aug 2009

Plans afoot!



Heh, been a while, guys (and gals)!

After some upheaval in my personal life, I'm back at it - but not with the Helghast at the moment. I know I said I wouldn't do this... but I've been distracted. Thankfully, it's back to an army I already do, so I can justify it. Almost :D

The Great Crusade has announced it's first official event, The Compliance of Gedren Prime, which is surprisingly not too far from me, in Aldershot, hosted by The Games Shop. It's a weekend event, with a cool three-part story-campaign set during The Great Crusade, as well as a painting competition and a Pub Quiz. The games are 500pt, 1000pt and 1500pt, so I'll need a 1500pt army to take along to this event.

I chose the Morlocks, Ferrus Manus' elite terminator-armoured calm-downs. The great things about these guys are that there are only 27 of them in a 1500pt army and they are all (apart from Gabriel Santar) going to be in metallic colours ("unpainted iron"). Considering I've painted fifty models over the last few months, 27 should not be such a problem.

Following a small back-and-forth with Paul Wu on his blog, concerning army lists and motivation (in this post), I decided to put it into practice with this project. Here's a summary:

HQ
Belial
Master of Sanctity

Troops
Deathwing Squad - Heavy Flamer, Standard.
Deathwing Squad - Assault Cannon
Deathwing Squad - Assault Cannon
Deathwing Squad - Cyclone
Deathwing Squad - Cyclone


Thanks to my "recycling" (read snapping apart) of my Black Templar terminators (1 Tactical, 2 Assault), I only have to buy two tactical termi squads, a couple of reaper autocannons and a chaos lord in termi armour to complete the army. With a nice discount from Wayland Games, this army will be of minimal investment (I got the 2 assault squads for half-price when my friend was working at Hobbycraft during a 25% off week. Good times...).

I'll be using Ron's method of making PH shoulderpads, though I'be made my own templates. I've just printed them out at work, so will go home, see if they are the same size, then if so, post it up in JPEG format for all to enjoy.

I also want to bulk out the grieves, but am still not sure whether to do it like Ron's Counts-as Belial, use thin plasticard, existing components (3rd and 5th image down) or tubing of some sort... Any suggestions?

Progress so far has been the removal of purity seals and sculpted ornamentation of the 10 pairs of legs and torsos I have with me, as well as preparation of the termi heads, insertion of magnets into the torsos and a few of the pairs of arms, with gaping holes in the rest of the sets waiting to be filled.

I'll try and get some pics up tonight. If not, tomorrow.

Cheers!

3 Aug 2009

I'm back!

Afternoon all,

After a week off from work - which turned into a week away from just about everything, I have returned to my cubicle and will be trying to catch up with what's been going on for the past week...

I had that game on Monday. As predicted, I got there at 4pm and we started Turn 1 at 8.30pm... Nine and a half hours later and we were on my Turn 5 (I went second) and it was time for Kev to get to work (he should have been slated for 1pm but they changed his shifts recently). But not to fear - we left everything as-is (the joy of having his own gaming room) and will be finishing the game one evening this week... I think this is a procrastination record for us.

In the end, he was playing a cult of speed-themed army so had two squads of nobs in battlewagons, one of which had the warboss accompanying them, backed up by a full squad of lootas to be used as meatshields for the Shokk Attack Gun-armed Mek, a tank-specced battlewagon (so much for a bunch of flimsily-armoured vehicles...), two trukk-boy squads a gunwagon, a deffdred (troops choice) and three killa kanz. He ended up leaving out any special characters (I was expecting sneaky-guy and pirate-boy...), as did I.

It was(is) a Spearhead, 5-objective game. I didn't want to put anything down on the table to start with but apparently had to, so stuck the infantry platoon on foot and the company command squad down as sacrificial lambs while retaining the rest of my force in reserve (though the ironclad and one of the tacticals came down on turn 1 due to the dp assault rules). The ironclad proceeded to rip all but one of a battlewagon's weapons off before getting immobilised and sitting there, useless for the rest of the game (ho hum), but the tacticals did much better with their meltagun - causing the other battlewagon to blow up nicely. They cheered for a second before they realised what the battlewagon had been carrying...

A squadron of sneaky deffkoptas were responsible for the demise of my company command squad (they were outflanking). I spent the first three turns of the game playing with about 1200pts of my force - nobody else wanted to come on. Thankfully, last turn, everyone decided to turn up.

We came up with a "dispute" (in the loosest of terms) during the turn in which the other half of my army turned up. It turns out that my scratch-built chimeras are 7" long, and I have to travel 6" or less to allow the squads inside to unleash lovely flamer-death on everyone (specifically a bunch of nobs). So I moved them on six inches then pivoted (which is free movement) them so that the tail-end came on to the board, like so:

Kev let it go, but wasn't convinced this was legal (I think the subsequent demise of his nobs may have coloured his outlook on this point, I know it would mine). What do you guys think?

Anyhow, as it stands, I have a tac squad on one objective getting minced up by some boyz, a nob squad w/ Warboss on another objective hopefully getting minced up by the MoForge, Chapter Master and a thunder-hammer termie, with some help from rending penal legion (mwahaha).

I think I need to invest in a Vindicare and start popping his painboyz - I hate the damn things. Anytime he was called upon to make two FNP saves he would pass - with a double. No word of a lie - every single time.

The deff dread has been immobilised and one of the chimera squads is speeding towards an unclaimed objective. I always end up ignoring the lootas - they're usually holed up in a ruin in his deployment zone with wide open spaces around him. I get so preoccupied with the stuff he has jumping onto my half that they really just get left out to dry - I think they've gotten two turns of shooting for this game so far. This should make for an interesting last few (or one) turns.

Oh, another query we had - and couldn't seem, for love nor money, to find a concrete rule for is firing Ordnance (not ordnance barrage) weapons. Do you need LOS? Does it scatter more when you don't have LOS?, etc... I kept flicking through and just couldn't get a solid instruction on it (the two pages the index refers to are quite vague and mostly irrelevant). In the end, I allowed him to fire the SAG without LOS but with full 2D6 scatter instead of 2D6-BS... I was probably being blind though, so don't hesitate to illuminate me... :)

As a consequence of the game having lasted a week, I have gotten a grand total of naff-all done modeling/painting-wise in that time. Hopefully, this will get back in gear once I have my collection back, but I can see it slowing down - I recently aquired a game called Valkyria Chronicles which has been quite efficiently sucking up a lot of my free time, so we'll see.

Right, now I'm off to actually catch up on what all you guys have been doing. Between waffling on and actually working, I've had to change the greeting to reflect the time of day better...

Cheerio!