6 May 2009

The Host Starts to Take Shape

Evening all, nice big update for you guys tonight (aren't you lucky!). Finally wrested the camera from The Dearest(tm), and got a few snaps. So, let's jump straight in!

First up, we have 1st Platoon's Command Section

From left to right: Vox-caster (missing backpack, which I'm going to have to get hold of at the end of the month), Plasma Gunner, Lieutenant, 2nd Plasma Gunner and Medic.

1st Platoon's 2nd Section
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Same set-up as the first section - Vox-caster and Flamer.

2nd Platoon, 1st Section:
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These are the guys for the Attention! contest - though you'll notice I've switched out the grenade launcher for another flamer (that is, if you decided to go to the trouble of squinting at the last post while trying to avoid the shocking camo-pattern sported by my furniture...).

2nd Platoon, 2nd Section:
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These guys are sourced mainly from the one squad of cadians that I managed to half paint up. Notice the absolutely naff flamer conversion. Luckily it gets pretty lost in the crowd when they're all grouped up, so it's fine.

You may be wondering about the flamer spam, to which I need only say one thing (ok, maybe two): Orks and Tyranids. My main opponnent has an enormous army of the former and is starting up an army of the latter, so it's a no-brainer, really...

2nd Platoon, Command Section (WIP):
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These guys have 2 grenade launchers, medic and vox-caster.

Close-up of the lieutenant who is a mish-mash of pig-iron and, as all you treadheads out there will know, tank commander parts:
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Still have to do the second half of his trenchcoat, find another arm for him, and also, probably, ass larger cuffs to his wrists.

Next we have my first four heavy weapon teams:

Missile Launchers
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Heavy Bolters
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The loader on all of them is magnetised to the base for wound-counting purposes (not that that will matter, the amount of S6 I expect will be flung at them...

A couple of meltagunners:
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These guys aren't assigned to squads yet, but will be used as extra options in the meantime. I'm sort of planning on having three standard squads of infantry per platoon then whatever extras I can fit in, but we'll see how that bears up after some playtesting. I would prefer to keep the command section:normal squad ratio quite low if possible to maximise on orders.

And, as a reward for getting this far (bear with it, it's nearly over), here's a look at my first Advisor: the Master of Ordnance.
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The body was originally going to be used as the command squad vox-caster, but I thought that it would detract from the advisor's uniqueness if he was the same as a different model in the same squad, just with a different head.

And the group shot:
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Finally, we have this guy:
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What do you guys (and gals) think I should do with him?

So, that wraps up the progress. Next step is to undercoat them all. I'll be doing the compo boys first as I get the feeling I'm getting to the end of the can, then it's on to painting them all.

I also bought a case from KR Multicase this month, which I'll be reviewing in an upcoming post.

Boy, am I glad that's over - it took half an hour just to upload the damn pics!

See ya soon guys!